GameCube – Game Boy Advance Link Cable
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GameCube – Game Boy Advance Link Cable
The GameCube Game Boy Advance cable (DOL-011) is a video game accessory manufactured by Nintendo which is used to connect the Game Boy Advance (GBA) handheld console to the GameCube (GCN) home console. Depending on the games it is used with, the cable may facilitate transferring data between related games, unlocking additional content, or turning the GBA into a controller or second screen. Development The concept of a cable that allowed for the transfer of data and second-screen gameplay was originally conceived for the Nintendo 64 as the "64 GB Cable", which would allow certain Nintendo 64DD games to connect to compatible Game Boy Color cartridges. However, the device was never released—interactivity between Nintendo 64 and Game Boy games was limited to those that supported the Transfer Pak, released in 1998. Compatibility Systems The cable has one end that plugs into a GameCube controller slot and another end that plugs into the GBA's extension port. The cable is compati ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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Puyo Pop (video Game)
''Puyo Pop'', known as in Japan, is the first of the ''Puyo Puyo'' games made for the Game Boy Advance, and the first produced by Sonic Team. It is the last game to use the original ''Madō Monogatari'' cast. The Japanese title refers to the game's four player mode and became a staple in future games. The Western title is simply named ''Puyo Pop'' (a recycled title from the Neo-Geo Pocket version of ''Puyo Puyo 2''). Gameplay The game is divided into several modes. The Single Puyo Puyo mode is essentially the game's story mode. Each course is unlocked as Arle Nadja progresses through the story. An interesting feature of this mode, however, is the ability to attain and deliver various items throughout the courses. The item side quest can be played after clearing the game. Each item is received after the player completes the course for the second time. The player navigates through six different areas - Hamaji Forest, Gold Town, Gachinko Dungeon, Magical Tower, Dark Prince Castl ...
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ChuChu Rocket!
is an action puzzle game developed by Sonic Team and published by Sega. Released for the Dreamcast in 1999, it was the first game for the system to support online console gaming. Players must place arrows on a board to lead mice into escape rockets while avoiding cats. The game features single-player modes in which a player must save all the mice on a board, and a multiplayer mode in which players battle to collect the most mice. Directed and produced by Yuji Naka, ''ChuChu Rocket!'' was developed in part to test the online functionality of the Dreamcast and Sega's servers, and test the Dreamcast's processing power by displaying many characters at once. The knowledge gained from the network portion of the project helped Sonic Team in their development of '' Phantasy Star Online'' (2000). ''ChuChu Rocket!'' topped the Japanese sales charts its first week on sale in November 1999. When it arrived in the United States, Sega held an online tournament where players could battle aga ...
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Billy Hatcher And The Giant Egg
is a platform game developed by Sonic Team and published by Sega for the GameCube in 2003. Ports were released in Europe in 2006 for Microsoft Windows and Mac OS X. The game received mixed to positive reviews. Gameplay ''Billy Hatcher'' is a 3D platform game whose gameplay revolves around growing and hatching eggs to defeat the Crows. The player controls Billy, who cannot do much by himself aside from moving and jumping. However, his abilities greatly expand while holding an egg. While rolling an egg, Billy moves faster and is more agile. He can also perform several techniques with an egg, such as egg dunking, slamming, dashing, and shooting. Eggs The game features 72 different eggs to hatch, most with unique designs. As Billy rolls over fruit collected from the world or dropped from enemies while holding an egg, the egg will grow in size and power. When the egg's gauge completely fills, the egg reaches a maximum size and flashes, indicating it is ready to hatch. Billy can ...
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Rise Of Sin Tzu
Rise or RISE may refer to: Arts, entertainment, and media Fictional entities * '' Rise: The Vieneo Province'', an internet-based virtual world * Rise FM, a fictional radio station in the video game ''Grand Theft Auto 3'' * Rise Kujikawa, a video game character from ''Persona 4'' Films *''Rise'', a 2011 film with Andrew Stevens * ''Rise'' (2014 film), an Australian film * '' Fantastic Four: Rise of the Silver Surfer'', often abbreviated as "Rise" in promotional material * '' Rise: Blood Hunter'', a 2007 horror/thriller film directed by Sebastian Gutierrez * ''Rise'' (2022 film), an American biographical sports-drama film Music Albums * ''Rise'' (Herb Alpert album), 1979 * ''Rise'' (Annabelle Chvostek album), 2012 * ''Rise'' (The Answer album), 2006 * ''Rise'' (Army of Me EP), a 2006 EP by Army of Me * ''Rise'' (Bad Brains album), 1993 * ''Rise'' (Daryl Braithwaite album), 1990 * ''Rise'' (Building 429 album) * ''Rise'' (Danny Gokey album), 2017 * ''Rise'' (Gabrielle ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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Virtual Pet
A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet. Digital pets have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires feeding, grooming and playing with the pet. Some digital pets require more than just food to keep them alive. Daily interaction is required in the form of playing games, virtual petting, providing love and acknowledgment can help keep your virtual pet happy and growing healthy. Digital pets can be simulations of real animals, as in the Petz series, or fantasy ones, like the Tamagotchi or Digimon series. Unlike biological simulations, the pet does no ...
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Animal Crossing (video Game)
''Animal Crossing'', known in Japan as is a 2001 social simulation game developed and published by Nintendo for the GameCube. It is an enhanced version of the Nintendo 64 game which was only released in Japan earlier the same year, and was followed by another edition, in 2003. ''Animal Crossing'' is an endless and non-linear game in which a human takes up residence in a village inhabited by anthropomorphic animals. The main goal of the game is to save money in order to pay off the mortgage on the human's house. This requires collecting natural materials and selling them. The human can engage in everyday life in the village, interact with the animals, attend events, and contribute to the village's development. The game's western localization differs significantly from the original release in that Japanese holidays and cultural references are replaced with Western ones. The game was originally conceived as a role-playing adventure, with the main action taking place in dungeons ...
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Amazing Island
''Amazing Island'' is a 2004 action-adventure game developed by Ancient and Hitmaker and published by Sega for the GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii .... Gameplay After customizing a character's gender and name, the player helps the Maboo Tribe of the Amazing Island remove a possessing spirit known as the "Black Evil". ''Amazing Island'' is a minigame collection with an avatar creator. The player chooses either a boy or girl avatar, along with a monster companion. By completing courses, the player gains Vision Orbs, which drives off the Black Evil, restores portions of the Island, and earns them new abilities and items to customize their monster partner. Upon purging the whole Island of Evil, the villagers and the player hold a celebration. Any time the pl ...
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